Adding DMX UniversesĭMX universes must be manually added using the Add button. Finally, the rigging position of the fixtures is displayed. If there are overlapping DMX addresses, they will be highlighted in red. Fixtures will be colour-coded alternately cyan and magenta to indicate blocks of DMX slots. External intensity, colour and beam parameters are also displayed. It shows the channel number and the fixture type the slot is patched to, along with the individual fixture parameter. The right-hand universe view displays the usage of each DMX slot within the selected DMX universe. The first DMX slot of the largest free contiguous block. ![]() The largest number of free DMX slots in a single contiguous block. Moving Light Assistant assumes all DMX universes have 512 slots. The total number of free DMX slots in the DMX universe. The total number of DMX slots used by patched fixtures based upon their DMX footprint. The number of fixtures in Rig Data patched to the universe. For future use.ĭescribes the device port on which the DMX universe appears. By default, DMX universes are added to the ‘Main’ system.ĭescribes the node, gateway or NSP producing the DMX universe. The system identifier can be a name or a number and is defined when universes are added, or via the menu Manage->Systems. Shows with multiple consoles are described as having multiple systems. This may either be a letter (or letters), or a number, as defined in the menu File->Preferences->DMX Format.Ī System is a logical group of DMX universes, generally controlled by one console. The Universe list shows the following information: The window reflects patch information from Rig Data. There is a drag handle between the two panes to adjust their relative widths.īeyond adding DMX universes, no information can be edited in this window. The window is divided in two halves, with the left-hand side showing a list of universes, and the right-hand side showing details of an individual universe. Manage->Universes displays information about the DMX universes in a show, and the fixtures patched to them. Importing Sequence and Timecode Files into the grandMA2.Exporting text data to Vx76 Console Patch. ![]() Numeric Increment, Decrement and Offset.Save the file as a new file with the Fileformat "Text with MS-DOS format"Ī text file gets saved as if it were saved as an export from Lightwright to EOS. If you plan to use this macro more often, save this macro to your PERSONAL macro's so you can use it from every excel file you open. ![]() Now copy copy and paste the code at the bottom of this post into Module 1. Browse to the attached "Wysiwyg to EOS Excel Macro.BAS" file. Click “File” and then “Import File” on the menu bar. Now press “Alt-F11” to open the VBA editor. In Excel make sure you have macro's activated (In security settings) and Developer menu's activated in Ribbon settings. Make sure you check the "Use standard English headers" checkbox Please see the attached Wysiwyg to EOS.wyg file for an example. If you plan to do this more often you can put it in your wysiwyg template (.wyt) Add ONLY the following Columns in this order:Ĭhannel, Spot, Type, Purpose, Color, Patch Universe, Patch Address In DATA view make a new Columns Shortcut ETC EOS offline or online version 2.7 or higher Microsoft Excel (with macro's activated) There are a few steps you need to do, so only do this with large shows, where it would be a lot of work to type everything twice. ![]() It might need a little polishing, so let me know if this works on your set-up and find a way to improve or streamline this a bit more. Here is a very dirty way to export the patch from Wysiwyg into an ETC EOS Console with the help of Microsoft Excel.
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